03/ 04

Frigid Fractures

Procedural Geometry

SOPs Workflow

attributes

VOPs Workflow

noise
About this project

The goal of the project is to reproduce similarities in the reference image with geometry. The geometry component was created using global noise patterns in order to selectively limit the areas for applying deformation.Small rocks were scattered using points on top of the ice. Finally another layer noise was applied as displacement in the shader to reduce cooking time. This project allowed me to study variations and patterns in nature.