The project's simulations required a variety of different simulations for the silo's various material properties. A cloth setup was used to simulate bending, which was then brought into a rigid body setup to simulate fracturing and collisions. After that, wire and cloth simulations were used to achieve the final look. The majority of the scene's logic and look were generated on the geometry level for more control during simulation time. The end goal was to match the essence of the reference video.